爱游戏体育官网:《孤岛危机- 弹头》狙击和高斯步枪添加消音器的方法

作者:trueforce

高斯步枪和狙击都可以添加消音器,爱游戏体育官网:《孤岛危机 不过高斯步枪消音器嵌入到枪管里了,不太好看,狙击一点问题都没有。爱游戏体育官网:《孤岛危机 下面以高斯步枪为例介绍修改,改狙击方法跟这个一模一样。

要添加消音器要在4大类中修改,分别是:在geometry中添加位置, 在actions中添加声音,在layers中添加图层,在accessories中添加消音器及开火效果,以下绿字部分为添加。武器的actions中的声音和accessories中的开火效果我参考的是SCAR,这个可以随便替换,声音和消音器只是视听效果,决定消音器能杀人于无形的是radius参数,值小就可以不被敌人听到,就是说你不装消音器,只要把相应开火声音的radius改小,哪怕枪声震聋你,敌人也听不到-_-!

– <item name=\”GaussRifle\” class=\”Weapon\” category=\”medium\” priority=\”16\”>
+ <params>
  <param name=\”giveable\” value=\”1\” />
  <param name=\”selectable\” value=\”1\” />
  <param name=\”pose\” value=\”rifle\” />
  <param name=\”mass\” value=\”35\” />
  <param name=\”select_override\” value=\”1.5\” />
  <param name=\”melee_attack_firemode\” value=\”melee\” />
  <param name=\”raiseable\” value=\”true\” />
  <param name=\”raise_distance\” value=\”0.85\” />
  <param name=\”attach_to_back\” value=\”1\” />
  <param name=\”bone_attachment_01\” value=\”back_item_attachment_01\” />
  <param name=\”bone_attachment_02\” value=\”back_item_attachment_02\” />
– <dualwield>
  <suffix value=\”akimbo_\” />
  </dualwield>
  </params>
+ <ammos>
  <ammo name=\”gaussbullet\” extra=\”0\” amount=\”5\” minAmmo=\”3\” />
  </ammos>
+ <geometry>
  <firstperson name=\”objects/weapons/us/gauss/gauss_fp.chr\” angles=\”0,0,0\” />
  <thirdperson name=\”objects/weapons/us/gauss/gauss_tp.cgf\” angles=\”0,0,0\” />
– <boneAttachments>
<attachment target=\”firstperson\” name=\”silencer_attach\” bone=\”silencer_attach\” />    这个不能随便改
  <attachment target=\”firstperson\” name=\”muzzle_flash_effect\” bone=\”weapon_term\” />
  <attachment target=\”firstperson\” name=\”muzzle_flash_light\” bone=\”weapon_term\” />
  <attachment target=\”firstperson\” name=\”muzzle_flash_smoke\” bone=\”weapon_term\” />
  <attachment target=\”firstperson\” name=\”attachment_top\” bone=\”attachment_top\” />
  <attachment target=\”firstperson\” name=\”attachment_side\” bone=\”attachment_side\” />
  <attachment target=\”firstperson\” name=\”attachment_side_light\” bone=\”attachment_side\” />
  </boneAttachments>
  </geometry>
+ <actions>
– <action name=\”select\”>
  <animation target=\”firstperson\” name=\”select_01\” />
  <animation target=\”owner\” name=\”select\” />
  <sound target=\”thirdperson\” name=\”sounds/weapons:gaussrifle:select\” radius=\”2\” />
  </action>
– <action name=\”deselect\”>
  <animation target=\”firstperson\” name=\”deselect_01\” />
  <animation target=\”owner\” name=\”deselect\” />
  <sound target=\”firstperson\” name=\”sounds/weapons:gaussrifle:deselect\” radius=\”2\” />
  <sound target=\”thirdperson\” name=\”sounds/weapons:gaussrifle:deselect\” radius=\”2\” />
  </action>
– <action name=\”idle\”>
  <animation target=\”firstperson\” name=\”idle_%hand%_%suffix%01\” speed=\”0.7\” />
  <animation target=\”owner\” name=\”idle\” />
  </action>
– <action name=\”offhand_on\”>
  <animation target=\”firstperson\” name=\”remove_hand_%offhand%_01\” speed=\”3\” />
  </action>
– <action name=\”offhand_off\”>
  <animation target=\”firstperson\” name=\”grab_weapon_%offhand%_01\” />
  </action>
– <action name=\”pickedup\”>
  <sound target=\”firstperson\” name=\”Sounds/weapons:weapon_accessories:pickup_weapon_fp\” radius=\”2\” />
  <sound target=\”thirdperson\” name=\”Sounds/weapons:weapon_accessories:pickup_weapon\” radius=\”2\” />
  </action>
– <action name=\”fire_cock\”>
  <animation target=\”firstperson\” name=\”fire_bullets_%hand%_%suffix%01\” speed=\”0.66\” />
  <animation target=\”owner\” name=\”shoot\” />
  <sound target=\”firstperson\” name=\”sounds/weapons:gaussrifle:fire%env%_fp\” radius=\”300\” static=\”1\” />
  <sound target=\”thirdperson\” name=\”sounds/weapons:gaussrifle:fire%env%\” radius=\”300\” static=\”1\” />
  </action>
– <action name=\”fire\”>
  <animation target=\”firstperson\” name=\”fire_bullets_%hand%_%suffix%02\” />
  <animation target=\”owner\” name=\”shoot\” />
  <sound target=\”firstperson\” name=\”sounds/weapons:gaussrifle:fire%env%_fp\” radius=\”300\” static=\”1\” />
  <sound target=\”thirdperson\” name=\”sounds/weapons:gaussrifle:fire%env%\” radius=\”300\” static=\”1\” />
  </action>
– <action name=\”fire_silenced\”>
  <sound target=\”firstperson\” name=\”sounds/weapons:scar:fire_silenced_fp_single\” radius=\”18\” static=\”1\” />
  <sound target=\”thirdperson\” name=\”sounds/weapons:scar:fire_silenced_3rd_single\” radius=\”18\” static=\”1\” />
  </action>    这是开枪时的声音,可以随意替换其他武器的,但是记得radius值不要太大,这才是消音器起作用的重要参数。
– <action name=\”cock\”>
  <animation target=\”firstperson\” name=\”cock_%hand%_01\” />
  </action>
– <action name=\”cock_sound\”>
  <sound target=\”firstperson\” name=\”Sounds/weapons:gaussrifle:gauss_reload_fire_full\” static=\”1\” />
  </action>
– <action name=\”reload_chamber_empty\”>
  <animation target=\”firstperson\” name=\”reload_chamberempty_01\” />
  <animation target=\”owner\” name=\”reload_chamber_empty\” />
– <!– <sound target=\”thirdperson\” name=\”sounds/weapons:gaussrifle:reload\” radius=\”10\” />
  –>
  </action>
– <action name=\”reload_chamber_full\”>
  <animation target=\”firstperson\” name=\”reload_chamberfull_01\” />
  <animation target=\”owner\” name=\”reload_chamber_full\” />
– <!– <sound target=\”thirdperson\” name=\”sounds/weapons:gaussrifle:reload\” radius=\”5\” />
  –>
  </action>
– <action name=\”zoom_in\”>
  <animation target=\”firstperson\” name=\”zoom_in_%suffix%01\” speed=\”1.75\” />
  </action>
– <action name=\”zoom_out\”>
  <animation target=\”firstperson\” name=\”zoom_out_%suffix%01\” speed=\”1.25\” />
  </action>
– <action name=\”enter_modify\”>
  <animation target=\”firstperson\” name=\”enter_modify_%hand%_01\” />
  <animation target=\”ownerloop\” name=\”modify_weapon\” />
  </action>
– <action name=\”leave_modify\”>
  <animation target=\”firstperson\” name=\”leave_modify_%hand%_01\” />
  <animation target=\”ownerloop\” name=\”idle\” />
  </action>
– <action name=\”melee\”>
  <animation target=\”firstperson\” name=\”melee_02\” />
  <animation target=\”owner\” name=\”melee\” />
– <!– <sound target=\”firstperson\” name=\”sounds/weapons:melee:fire_fp_mw\” radius=\”5\” />
  –>
  <sound target=\”thirdperson\” name=\”sounds/weapons:melee:fire\” radius=\”5\” />
  </action>
– <action name=\”empty_clip\”>
  <sound target=\”firstperson\” name=\”Sounds/weapons:gaussrifle:dryfire_fp\” radius=\”2\” />
  <sound target=\”thirdperson\” name=\”Sounds/weapons:gaussrifle:dryfire\” radius=\”2\” />
  </action>
– <action name=\”null_fire\”>
  <sound target=\”fir

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